


A single part-time artist created all the art, assisted by a programmer, who also did all the voice-overs as well. One was a college intern, for another it was his first project, and the lead only had one other game to his credit. The entire game was developed by three relatively inexperienced programmers. However, by pushing for more realism and an added map view, the programmers managed to convince the company owner to allow a more simulation-oriented title, but were given no more time to do so, as the game needed to be released by the start of the deer hunting season. Surprisingly enough, the original concept of the game was simply an arcade-style shooting gallery in which the hunter couldn't even move around in a map view. The game was expected to be a throw-away, bargain-bin type title. Originally called Deer Hunt, Deer Hunter was conceived by a Wal-Mart buyer, and was contracted to Sunstorm by WizardWorks. Three different weapons are available which are: the Rifle with scope (easiest difficulty), the Shotgun (medium difficulty), and the Bow (hardest difficulty).Īfter successfully killing a deer, its head will be transferred to the game's Trophy Room with statistics for size, area found, weapon used, etc. Once a deer is spotted, it is up to the player to shoot it and take it down. In order to find and attract deer, the player can use one of several items including the Deer Call, Antlers and Binoculars. Players can turn left and right, but have no other choice of movement. Once arrived at the location, the game is a static first-person shooter experience. Players can choose between 3 different areas in the US: Arkansas, Colorado, and Indiana. The first in a long-lasting series of hunting simulators, Deer Hunter puts the player in the role of a man (or woman) hunting the forest for deer.
